I recently found these on an old hard drive. I was a Junior at Ringling School Of Art and Design when I got the offer to work as an animation intern at LucasArts on their new turn-based game “Gladius” (PS2, Xbox, Gamecube) almost 17 years ago. The team was incredibly inviting and really took the time to help me grow as an animator over the short time I was there. These are only animations I found from that project. Please forgive the quality as these were captured in the pre-HD era.
Over the years I’ve played around with retro game reviewing, but it was always ended up being rather boring and not informative. I recently spent over a month getting this first honest-to-god attempt at doing it right. I hope you enjoy it.
For the past five years we have hosted a retro-gaming marathon through Extra-Life supporting Boston Children’s Hospital. This years marathon will take place on Saturday, November 4th at 9:30 am EST where we will continuously play retro games for 25 hours.
Last year our team raised over $11,000 for Boston Children’s Hospital. Please help us to raise even more money this year. Donating is simple, tax-deductible and 100% of your donation goes directly to support our chosen hospital.
To donate please follow this link and click the green “donate” button at the top-right of the page. Thank you.
Hey folks!! It’s Extra-Life time of year again!! Over the past few years, I have raised over $6500 in support of Boston Children’s Hospital. On November 12th, I’ll be back at it and I need your support. Donating is simple, easy, tax-deductible and 100% of your donation goes to support Boston Children’s. Please consider donating here. Like past years, we will be live-streaming the event on Twitch. Thank you!!
This was an animation I did for a company to test my speed. The assignment was to animate a robot and a dog interacting and to get it done as fast as possible. This test took me a total of 20 hours to complete.
This was a rig I developed at Fablevision for an iPhone game called “ParkPals: Kindness Rules“. It’s has the functionality of a 3D rig, but with the Flash aesthetic. Developed in MayaLT.